Sezóna 3 je tady!
i Zdroj: Tryhard.cz
Novinky League of Legends Článek Sezóna 3 je tady!

Sezóna 3 je tady!

David Růžička

David Růžička

1. 2. 2013 07:31

Tak jsme se přeci jen dočkali a Riot vypustil sezónu 3. Co to znamená? Více v článku.

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Sezóna 3 v první řadě znamená začátek první profesionální kompetetivní sezóny, kde budou Riotem sponzorované týmy hrát každý týden zápasy pro fanoušky. Jinými slovy začíná určité časově omezené období, ve kterém je hlavní zaměření na e-sport. S tím je spojen i začátek LCS (League Championship Series), jejíž první zápasy uvidíme již příští týden.

Ačkoliv to je zajímavá informace, přímo se nedotkne většiny hráčů. Co se ale dotkne prakticky každého je nový ranked

"League System"

o kterém jsme už psali zde a zde . Ten už je ve hře a vypadá to, že ve funkční podobě. Jen v rychlosti si proto shrneme co to obnáší: Nový Ranked Systém - "League System" - Hráči a týmy nyní budou zařazeni do Ligy po dokončení svých rozřazovacích zápasů

- Ligy jsou rozděleny do "skill" tierů a tyto rozděleny do divizí (Skill tier - Gold, divize - IV = Gold IV)

- Vyhrávání a prohrávání her vám nyní přidá nebo ubere League Pointů (LP)

- Při nasbírání 100 LP se vám otevře postupová série, což je několik zápasů které rozhodnou o vašem postupu do další divize či nikoliv

- Nejlepší hráči a týmy nyní mohou postoupit do nového tieru nad Diamantem - tzv. Challenger tieru

- Elo rating byl nahrazen Match Making Ratingem (přejmenovali to...) a je nyní skrytý

- Postihy za Queue Dodge (leavnutí hry s retardama v picku) jsou nyní kratší čas a postih na LP bodech Herní Balance Změny Nyní následují změny u samotných championů a itemů, které z nedostatku času nebudu překládat, ale když vidíte OP jméno jde pravděpodobně o nerf a obráceně. Z těch nejzajímavějších změn:

Nerf Olafa, AP Mastera Yi, support Nunua, Shaca, Ezreala a Katariny. Nerf Giant's beltu. Přidán nový item pro AP midaře, který pomáhá proti AD casterům (Khazix, Talon, Pantheon) a který začíná cloth armorem.

Annie

Annie has received a visual upgrade!

Blitzcrank

Base mana reduced to 240 from 300

Rocket Grab

Mana cost increased to 120 from 110

Cho'Gath

Feral Scream

Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3

Diana

Pale Cascade

Adjusted orbs to better account for enemy model size

Elise

Neurotoxin

Mana cost increased to 80/85/90/95/100 from 60

Cocoon

Mana cost reduced to 50 from 65

Ezreal

These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.

Base movement speed reduced to 325 from 330

Rising Spell Force

Duration reduced to 5 seconds from 6

Trueshot Barrage

Damage falloff per target hit increased to 10% from 8%

Heimerdinger

Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.

H-28G Evolution Turrets

Now displays timer of when Heimerdinger will get his next ammo charge

Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade

UPGRADE!!!

Cast time removed

Katarina

These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.

Bouncing Blades

Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180

Shunpo

Damage reduction duration reduced to 1.5 seconds from 3

Death Lotus

Total ability power ratio increased to 2.0 from 1.75

Kennen

Slicing Maelstrom

No longer has an energy cost

Lulu

Pix, Faerie Companion

Damage adjusted to 9-105 from 15-87

Master Yi

Meditate

Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700

Total ability power ratio reduced to 2.0 from 4.0

Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110

Miss Fortune

Bullet Time

Bonus attack damage ratio reduced to 0.35 from 0.45

Targeting cone is now attached to Miss Fortune

Nasus

Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

Siphoning Strike

Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster

Nunu

These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.

Base movement speed increased to 350 from 340

Blood Boil

Duration reduced to 12 seconds from 15

Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%

Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%

Olaf

Undertow

Slow now fades over the duration

Vicious Strikes

Cooldown increased to 16 seconds from 12

Ragnarok

No longer passively grants bonus armor penetration

Now only grants bonus armor penetration while active

Shaco

Deceive

Range reduced to 400 from 500

Two-Shiv Poison

Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%

Shen

Ki Strike

Cooldown reduction per attack reduced to 1 second from 1.5

Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3

Sion

Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

Enrage

Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster

Tristana

Rapid Fire

Mana cost reduced to 50 from 80

Explosive Shot

Damage increased to 110/150/190/230/270 from 110/140/170/200/230

Tryndamere

Base Attack Speed increased to 0.670 from 0.644

Fury decay now begins after 8 seconds of being out of combat from 5 seconds

Veigar

Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

Baleful Strike

Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster

Vi

Updated Recommended Items

Vault Breaker

Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash

Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost

Excessive Force

Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded

Volibear

Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.

Base attack speed increased to 0.658 from 0.625

Items

Seeker's Armguard (New Item)

Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold

+30 armor

+25 ability power

Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.

Zhonya's Hourglass

Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100)

Ability Power increased to 120 from 100

Sightstone

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)

Health increased to 180 from 100

Gold reward for Sightstone wards increased to 25 from 10

Ruby Sightstone

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

Total cost increased to 1550 gold from 1300

Health increased to 360 from 300

Gold reward for Ruby Sightstone wards increased to 25 from 10

Giant's Belt

Health reduced to 380 from 400

Warmog's Armor

Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650)

Sunfire Cape

Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500)

Fiendish Codex

This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.

Faerie Charm removed from recipe

Total cost is now 820 gold from 1000

No longer grants any mana regen

Nashor's Tooth

Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500)

No longer grants any mana regen

Banner of Command

Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400)

Deathfire Grasp

Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000)

Ability power increased to 120 from 100

Morellonomicon

Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold

Athene's Unholy Grail

Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800)

The Bloodthirster

Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)

The Black Cleaver

We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.

Health reduced to 200 from 300

Maximum stacks increased to 5 from 4

Armor reduction per stack reduced to 5% from 6%

Fixed a bug where spells were applying more reduction than intended

Trinity Force

Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)

Spirit Stone

Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)

Spirit of the Spectral Wraith

Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400)

Frozen Heart

Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100)

Doran's Shield

Health regen per 5 seconds increased to 8 from 5

Matchmaking

The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches

General

We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.

Tenacity now appears on the character sheet as a stat.

All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.

e.g. Singed, Trundle, Irelia, Garen, etc.

Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.

Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead.

Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form.

Inhibitors and turrets now have kill callouts.

Co-op vs. AI:

Bots will occasionally chat at the beginning and end of games

Added Jarvan IV bot to all maps

Improved retreat logic for bots with dashes.

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