![Patch Notes 3.02](https://storage.googleapis.com/tryhard2-cz/media/images/gg7jpalq5y3yap163f60d6b91bce153583833.jpg)
Patch Notes 3.02
Dnešním dnem se ve hře objevil nový patch. Pojďme se podívat na změny, které se udály.
Jak už to tak bývá, změn je opravdu mnoho, i těch drobnějších a překlad samotného textu by zabral několik hodin a my si myslíme, že je to špatná časová investice, přepisoval čísla a "damage" -> "zranění", "increased" -> "zvýšeno" a podobně. Tak prosím promiňte anglický text. Prozradíme jen, že největší změny se udály u těchto šampionů: Akali, Nasus, Riven
These changes are to open up additional rune and mastery setups for Akali players. They’re intended to be a small change for those players who choose to stick with the setups they currently use.
Twin Disciplines
Discipline of Force
Now takes effect immediately instead of requiring 19.5 Ability Power
Base damage bonus reduced to 6% from 8%
Discipline of Might
Now takes effect immediately instead of requiring 9.5 Attack Damage
Base spell vamp bonus reduced to 6% from 8%
AniviaRebirth
Chat messages from Anivia will now have a custom champion name while she’s in egg form.
JannaJanna’s basic attack should now feel more responsive
Jarvan IVMartial Cadence
Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters
LuluGlitterlance
When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!
Whimsy
Whimsy no longer interrupts enemy movement abilities that are already in progress
Master YiAlpha Strike
Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.
MorganaSoul Shackles
Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned.
NamiThese changes are aimed at improving Nami's early laning phase by giving her a movement speed advantage and enabling her to be play more aggressively.
Nami’s basic attack should now feel more responsive
Base movement speed increased to 340 from 335
NasusThe changes to Siphoning Strike help alleviate some of Nasus’ weak laning phase, and the changes to Fury of the Sands improve his ability to close on targets in team fights.
Siphoning Strike
Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended
Mana cost reduced to 20 at all ranks from 20/25/30/35/40
Fury of the Sands
Now increases attack range by 50 and cast range by 100 while active
Mana cost reduced to 100 from 150
NocturneFixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia
RenektonFixed a bug where Renekton's Slice and Dice wouldn't work on minions that he couldn't see
RivenThese changes should offer Riven players new rune and item choices beyond simply stacking attack damage. In addition, they should slightly reduce her early lane snowballing, but increase her ability to recover if she falls behind.
Runic Blade
Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage)
Broken Wings
Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently
SivirRicochet
Fixed a bug where the cooldown on earlier ranks was longer than intended
ViAssault and Battery
Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields.
ZiggsHexplosive Minefield
Fixed a bug where the sound effect for triggering a mine would not play
ItemsWe've adjusted cooldown reduction on several items. These changes should differentiate items with strong synergy from those that simply grant cooldown reduction as a secondary stat.
Athene's Unholy GrailCooldown reduction increased to 20% from 15%
Glacial ShroudCombine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500)
Armor increased to 45 from 40
Cooldown Reduction reduced to 10% from 15%
Spirit VisageCombine cost increased to 630 gold from 540 (total cost unchanged)
Cooldown reduction increased to 20% from 15%
Deathfire GraspCombine cost reduced to 680 gold from 880 (total cost reduced to 3100 from 3300)
Cooldown reduction reduced to 10% from 15%
Zeke's HeraldCombine cost increased to 900 gold from 800 gold (total cost increased to 2550 gold from 2450)
Cooldown reduction increased to 20% from 15%
Iceborn Gauntlet]While we’re generally happy with the kiting potential Iceborne Gauntlet offers ranged champions, it provided a little too much area control in certain cases. This change increases the item’s effect for melee champions but reduces it for ranged.
Total cost reduced to 3250 gold from 3400
Cooldown reduction reduced to 10% from 15%
Fixed a bug where the slow field was lasting longer than intended
Fixed a bug where the slow was not being applied immediately
Slow field radius for ranged champions reduced to 210 from 275
Slow field radius for melee champions increased to 285 from 275
Chalice of HarmonyThis change is only intended to make purchasing multiple Faerie Charms an option for mages and supports at the start of the game. For this reason, we didn’t change the total cost or stats granted by Chalice of Harmony.
Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold
Frozen HeartCombine cost increased to 550 gold from 400 (total cost unchanged)
Armor increased to 95 from 90
Negatron CloakCost reduced to 720 gold from 810
Magic resist reduced to 40 from 45
Quicksilver SashCombine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from 1660)
Avarice BladeGold per 10 seconds increased to 3 from 2
Eleisa's MiracleNow reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20%
Executioner's CallingCritical strike chance increased to 20% from 15%
Liandry's TormentThe original set of restrictions on Liandry’s Torment made it a lot more niche and complex than we originally intended. These changes help clarify the item’s role as well as make its unique playstyle more accessible for additional casters.
Ability power reduced to 50 from 60
Damage per second increased to 2% from 1.66%
Damage-over-time and multi-target spells no longer have reduced effect
Fixed damage effect not being properly reapplied on targets that already have it
OhmwreckerWhile Ohmwrecker was originally designed for tanks, the tank role has a lot of other tools that effectively divert turret damage. These changes reposition the item as an aggressive option for supports and casters.
Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher's Stone + 800 gold = 2850 gold
+350 health
+50 ability power
+15 health regen per 5 seconds
+15 mana regen per 5 seconds
Retains the same UNIQUE active
Rabadon's DeathcapCombine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200)
Ability power bonus increased to 30% from 25%
Spirit of the Spectral WraithA new passive that lowers the cooldown on Smite should give this item a more unique feel. While there may not be a champion who is perfectly suited to this item, we could potentially create or adjust a champion who can use it to its maximum potential.
New UNIQUE Passive: Reduces the cooldown on Smite by 20%
Shurelya's ReverieCooldown reduction is no longer UNIQUE
Blade of the Ruined KingAttack damage increased to 45 from 40
Current health damage increased to 5% from 4%
Wit's EndMagic resist increased to 25 from 20
LeaguesFixed a number of display bugs with the league system
Updated the rules around displaying Season 2 loading screen borders in each queue
Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue
Custom and Dominion games now show the best reward achieved in any queue
Ranked games still show the reward from that specific queue
MatchmakingWe adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches.
We made some adjustments this patch to reduce average queue times.
Item Shop OptimizationWe made some keyboard navigation updates to the Item Shop:
Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu)
Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu)
You can now view the scoreboard while the item shop is open
You can now chat while the item shop is open
The search menu is now on the Recommended Items tab in addition to the All Items tab
"On Hit" and "Stealth Detect" are now searchable terms within the Item Shop
You can now single right click items in the item shop to purchase
The item shop should now be more responsive upon buying or selling items
The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced
Co-op vs. AIShen Bot should now continue to function after the target of his ultimate is killed during the channel time
GeneralWe made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards
AsheFocus is no longer consumed when attacking wards
CaitlynHeadshot is no longer consumed when attacking wards
KennenElectrical Surge is no longer consumed when attacking wards
SonaPower Chord is no longer consumed when attacking wards
Twisted FatePick A Card is no longer consumed when attacking wards
Stacked Deck is no longer consumed when attacking wards
ZiggsShort Fuse is no longer consumed when attacking wards
The teleport indicators on the minimap should now appear more distinct from the recall indicators.
The chat command system has been slightly improved behind the scenes
You can type /allcommands to get a complete list of chat commands
You can now type /help /command to get detailed information on that chat command
You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName
Knockups now function more consistently and should fail less frequently when close to walls
Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn
Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam
Fixed an issue that prevented some players from receiving in-game messages that included special characters
Zooming the camera in and out has been smoothed
Boots of Mobility will now show a cooldown for their passive effect
You now have the option to display your autoattack range by pressing attack
The camera should no longer pan when League of Legends is not the program of focus
Kog'maw, Karthus and Zyra should no longer give double kills when using Muramana
Nami's Aqua Prison should now properly reset jungle creeps
Hitting space while using a locked camera should no longer disable locked camera mode